Research

Creativity Assessments in Game-Based Learning Environments

2023

  • Completed comprehensive literature review of psychological assessments for creativity in game-based learning (GBL) environments.

    • Audited standardized assessments, including TCTT, and self-developed inventories

    • Presented at AERA 2024 and APA 2024

    • Implications: Video games provide a unique opportunity for stealth assessment of creativity

  • Meihua Qian, PhD

    Qianyi Gao

    Shuyu Huang

    Xianyong Wang

Engineering Habits of Mind at Home

2023

  • Analyzed engineering behavior from large video databases in an NSF engineering program.

    • Compared scores from NLP text analysis (LIWC) and human observations

    • Received funding and sponsorship to present at ASEE 2023

    • Implications: Habits of Mind (HoM) should be targeted in early childhood programs to strengthen engineering aptitudes

  • Amber Simpson, PhD

    Peter Knox, PhD

    Sawsan Werfelli, EdD

    Adam Maltese, PhD

Empathy in Failure Moments for Museum Education

2024

  • Partnered with 19 science and technology museums across the United States to investigate epistemic empathy in educators during learning failure moments.

    • Analyzed large video databases of each program across 3 years

    • NSF-funded “Failure in Making” project available online

  • Amber Simpson, PhD

    Lauren Penney

Creative Learning during the COVID-19 Pandemic

2022

  • Conducted a mixed-methods study to examine the state of creative learning environments during the COVID-19 pandemic.

    • Received IRB approval

    • Presented at Binghamton Research Days 2021, NCUR 2022, and NeMLA 2022

    • Implications: On average, online and hybrid learning environments do not negatively impact creative learning

  • Jada McCann

    Jack Melillo

8

Years of expertise

Raised in research funding

$3K

Citations and downloads

500+

*

* ⁎